I bypassed Ticket to Ride for the longest time. I knew how popular it was, but the idea of connecting railway routes sounded like an express train to boredom. That was until my friend selected it at a board game cafe several years ago. I was surprised at how much I loved the game’s simplicity and the competitive stress it creates in trying to complete all your routes in time. It was a lesson in being open-minded towards themes that might not strike me as interesting at first glance.
The original game includes a map of the USA. Subsequent editions – and there are a lot of them – have added new rules and features. Having tried them all, the one I always find myself coming back to is Ticket to Ride: Europe. I find the Europe edition still retains the game’s accessibility while offering a few tweaks to make things more interesting. If you’re new to the game, either USA or Europe is the best starting point. You can then try out the expansion maps if you’re keen for more rail exploration. Ticket to Ride has a well designed app featuring most of the expansions, so checking those out first to see what you enjoy is a good idea cost-wise.
Regardless of which edition you’re playing, the basic rules remain the same throughout. You’re given a set of destination tickets at the start worth various point values. You must then try and complete these tickets by collecting coloured train cards and claiming routes with those cards along the map, marking a route with your own set of train shaped counters. You may also collect more destination tickets as the game progresses, but become too ambitious and you run the risk of not completing them all, and those points are deducted from your final score. In the USA, connecting from city to city is simple enough. In Europe, however, you’ll be crossing seas and heading through mountain ranges, adding variants to the way you claim routes.
The best part about Ticket to Ride is the stress in trying to build routes before your opponents either take them or block them, sometimes deliberately by players with a loco-motive of their own, feeling mischievous and/or open to ruining friendships. You’ll be surprised at how much tension this game creates, especially when routes start getting claimed in highly sought after areas of the map. You’ll be scrambling for sets of coloured train cards and crossing your fingers in the hope that a route you desperately need isn’t taken before your next turn.
It’s probably down to an uncountable number of plays, but I have a high win rate with Ticket to Ride. My trick is to quietly build up my routes and collect destination tickets while other players start blocking each other, causing mass pile ups. Meanwhile, I made it from Edinburgh to Athens without an obstruction in sight! However, this is a game where you can also derail in grand style. One time I confidently declared I was on track for victory and then proceeded to not score even one of my destination tickets. The lesson there? Bad conduct won’t help you reach your destination.
Ticket to Ride is often referred to as a gateway game, a name given to board games with simple rules that can attract newcomers to the hobby. This is certainly true from my experience of introducing Ticket to Ride to others. Most new players enjoy the base game and are often eager to try out other maps. India and Switzerland are my recommendations, but there are so many expansions to choose from. Enjoy your journey, and may the course you take be full of 20 point destination tickets!